Indiana Jones Pinball Machine (1993)
Stock Photo Shown
Year Manufactured: 1993
Units Produced: 12,725
Dimensions: 29" W x 58" D x 85" H
Weight: 280 lbs.
Indiana Jones: The Pinball Adventure is a 1993 widebody pinball game designed by Mark Ritchie (the younger brother of acclaimed pinball designer Steve Ritchie) and released by Williams. It was based on the Indiana Jones movies. It was also part of WMS' SuperPin series of widebody games (see also The Twilight Zone and Star Trek: The Next Generation).
This game was the first game to use Williams / Midway's DCS Sound System. It features sound clips from the first three films, and actor John Rhys-Davies (reprising his role as Sallah) provided new speech for this game.
Widebody Playfield. Flippers (2), Ramps (2), Captive ball, Lane Change(s), Cellar Holes, Drop Targets (, Autoplunger, Three video modes.
Four multiball modes: 3-ball regular multiball, Quick multiball (2-ball), "Well of Souls" multiball (6-ball), "Eternal Life" wizard mode (6-ball).
Toys: Player-controlled tilting upper playfield, Rotating idol head which releases the balls into play
There are a total of 12 "modes" in Indiana Jones, each of them based on a scene from any of the three movies. Unlike The Twilight Zone, the modes aren't stackable (i.e., you must finish one mode before going on to the next).
Raiders of the Lost Ark
Indiana Jones and the Temple of Doom
- Get the Idol: You have to get the idol by shooting the lock sinkhole.
- Raven Bar / Get the Medallion (video mode): You have to kill 20 Nazis to collect the medallion, and get an extra ball; the mode ends if you get shot five times.
- Streets of Cairo: Shoot the ramps and orbits to search for Marion under boxes (she's under the one the monkey is screeching on) - 10M each if Marion is not underneath. Finding Marion alters the display to show Indy being menaced by a sword wielding Arab type. Can be killed of two forms: shooting the Start Mode saucer (adds a 20 million points), or pressing the trigger on the plunger (adds a 2 million points).
- Well of Souls: This is a six-ball multiball where a shot to the lock hole is worth 2 million points, multiplied by the number of balls in play.
Indiana Jones and the Last Crusade
- Monkey Brains: Each loop and ramp shot is worth 8 million points.
- Steal the Stones: You have to get the stones by shooting the right ramp. A 20 million points is worth after of get the eight stones.
- Escape in the Mine Cart (video mode): Move the mine cart left and right through the tunnels, steering for the open tunnels and avoiding the closed ones. A 30 million point bonus is added at the end of the mode.
- Survive the Rope Bridge: Successive ramp shots will move him further along and score 10M each. Four ramps are required to get him across, and a fifth to cut the rope and get an extra ball.
- Castle Brunwald (misspelled as Grunewald): Shoot the drop target covering the captive ball, and then you keep hitting the captive ball to escape the castle.
- Tank Chase: Shoot the left and right loops to pursue the tank, and getting the last shot allows Indy to destroy the tank for a 30 million point bonus.
- Three Challenges: Shoot the right ramp for the Path to Adventure raised playfield. Challenges 1,2 & 3 are completed by hitting all lit rollovers for 10M, 20M & 30M respectively. All lit rollovers have to be hit during one pass of the Path to collect the points.
- Choose Wisely (video mode): Five grails will appear on the display, and after they are shuffled around, you have to choose the right grail. If you choose the right grail, the knight will say, "You have chosen wisely", and are awarded 20 million points. If you choose the wrong grail, you will see an animation of the Nazi dying, the knight will say, "You have chosen... poorly", and are awarded 5 million points.
CLICK PLAY TO SEE THIS GAME IN ACTION!
*This video is to demonstrate game play and is NOT the actual machine for sale
We have several shipping methods to accomodate your needs. Here is an overview of the various options and pricing for common game room products. For all methods, the delivery address must be accessible to an 18 wheeler freight truck. If you need a smaller truck, please call us so we can make arrangements for you. Please inspect the items when they are delivered and report any damage to us in the presence of the shipper.
Shipping method definitions:
Liftgate delivery (curbside delivery)
Liftgate deliveries arrive with the item(s) on a pallet. For pinball machines the legs will be taken off and the backbox folded down. The driver will drop the pallet to the ground with a liftgate and is not required to move it beyond that point. Frequently, they will assist in bringing the pallet into your garage, but not always.
With in-home delivery two men will bring the item inside, anywhere on the main level of your home or business. They are required to unpack the item(s) if you request them to. They will not, however, do any required assembly on the machines. If in-home delivery is selected for a pinball machine, we will typically leave it on its legs so all you have to do is flip up the backbox and plug in the machine.
Delivery and setup
If you select the Delivery and Setup option, the items will be delivered anywhere inside your home or business and any light assembly work will be done for you. The typical delivery will include two men, but more will be added if required.
Pinball machines and standard arcades:
Liftgate delivery - $375.00 + $275.00 each additonal machine
In-home delivery - $575.00 + $375.00 each addtional machine
Delivery and setup - $675.00 + $375.00 each additional machine
*Large machines may require additional charges
The Pinball Company, LLC makes no guarantee, expressed or implied, on the delivery time of any products sold. Any estimates given are subject to change and are dependent on time and method of payment, product availability, and turnaround times of shipping companies.
In general, items can take from a few days to a few weeks to deliver. New items that are in stock can typically ship right way, while refurbished items may need to be cleaned and tested before they are ready to ship. For the best estimate of shipping times for a specific item, please call and speak with a representative. Expedited delivery may be availiable.
One Year Limited Warranty
Our One Year Limited Warranty, which includes new and refurbished products, covers telephone diagnosis and repair, as well as replacement of defective parts for up to one year after you receive your machine. It also covers labor on the first service call within 30 days after you receive your machine.
This warranty does not cover any abuse or misuse or any item moved or repaired without authorization by The Pinball Company, LLC. The following products are excluded from any warranty: EM (electro-mechanical) pinball machines made prior to 1980, arcades manufactured prior to 1990, any item used in a commercial establishment, and items noted “as is” in the product description. Coin-mechanisms are not covered by warranty.
NO SALES TAX!